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Arcademic Skill Builders

Mindprint Rating

Tags

Mathematics ELA: Reading ELA: Writing Social Studies K-8 Website

Skills

Working Memory Processing Speed

Mindprint Expert Review

Pros

  • Students may be motivated by the element of competition among classmates.
  • All of the games are age-appropriate and use cute animations.
  • Even the trial provides feedback including correct answer for missed questions.

Considerations

  • The screen is very busy, with moving pictures, advertisements, scores, etc.
  • Hard to gauge if students are answering thoughtfully or just guessing.
  • The games vary in style so adults will have to determine which games are appropriate for students with specific weaknesses.

Mindprint Expert Review

This website provides multi-player educational video games for students in grades 1 through 6 in Math, Language Arts, Typing and Geography. The site is designed for classroom use, but individual students can create a username and join in public games. The site is free to trial for 30 days, but a purchase will allow the students to earn badges and power-ups and allow adults to create private games, remove annoying ads and receive student progress reports. Students can select games by grade and topic. All are all arcade-style games with very simple, animated graphics and appealing sounds that most students will enjoy for the short duration (a few minutes). Students might have difficulty understanding the games that have voice-over. Most games are presented with straight-forward text instructions, so most students should not have a problem trying new games on their own. At the end of each game, students receive a summary of missed questions, correct answers and percentage correct. However, it will be challenging to determine what students knew and what they guessed, as the questions are multiple choice and students might sacrifice accuracy for speed. The screens are generally busy with moving animations and on-screen advertisements. While all of the content is age-appropriate, the educational quality varies and there is no easy way to identify the best games for any student except by trial-and-error. This site could be a good resource to engage students with fun multi-player games to practice academic skills, but adults should not expect students to make significant academic gains playing on this site.

Academic Benefits

Improves academic skills

  • Provides sufficient and varied types of practice problems to maximize understanding and generalization of the targeted skill/concept
  • Manufacturer claims alignment with Common Core/Known Standards
  • Presents educational concepts accurately
  • Explains answers so students can learn from mistakes
  • Better for teaching the skill to new or struggling learners
  • Better for practicing or refreshing the skill
  • Skills are practiced through authentic, meaningful problems (not just rote practice)

Fun

Engaging for the Mindprint recommended age range

  • Appropriate for a broad age range to use and enjoy
  • Subject matter and problems are relevant, interesting and authentic to students
  • Visually appealing to children in the target age range
  • Provides virtual rewards or incentives after meeting specified goals or objectives
  • Provides a "break activity" between academic problem sets
  • Offers ongoing, progressive challenge
  • Overall - Enjoyable. Given the option, students would choose this option

Easy to Use

Understandable for children in the Mindprint recommended age range

  • Has a free or trial version
  • Provides teaching guidance for adults to support the child and set appropriate goals
  • Provides an age-appropriate tutorial/first time users can work independently
  • Student should be able to use independently after first use
  • Has a multi-player option to foster in-person collaboration or cooperation
  • Multiple users can save a profile
  • Student graduates to the next level or topic only after meeting a benchmark
  • Can play without sound and not distract others
  • Students can save work between sessions
  • Can effectively understand and monitor student's progress (email report or in product)
  • Requires registration before using the first time
  • Provides options to play in languages other than English/Good for ELL
  • Presents information in multiple formats (voice over, pictures and text, etc.)
  • Overall - Easy to use

Cognitive Concerns

May not be advisable for students with the following cognitive needs

  • Anxiety
    • Student cannot spend as much time to calculate and check answers as needed
    • Multi-player activity with a clear 'winner' and 'loser'
    • A player's success depends on speed
    • Timer cannot be hidden
    • Turn or quiz abruptly ends when timer runs out
  • Attention
    • Shows advertisements
    • Promotes purchases or upgrades to students
    • Has auditory distractions that cannot be silenced (background music, players shout answers, etc.)
    • Visually distracting with too many pictures, problems or moving objects
    • Requires recall of text information without audio or visual reinforcement
  • Fine Motor Skills
    • Requires challenging finger movements, motor precision or physical manipulation
  • Processing Speed
    • Requires scanning in multiple places for words, objects or numbers
    • Student cannot spend as much time to calculate and check answers as needed
    • A player's success depends on speed
    • Timer cannot be hidden
    • Turn or quiz abruptly ends when timer runs out
    • Requires recall of text information without audio or visual reinforcement
  • Self-regulation
    • Shows advertisements
    • Promotes purchases or upgrades to students
    • Multi-player activity that requires cooperation or has potential for disagreements
    • Multi-player activity with a clear 'winner' and 'loser'
    • A player's success depends on speed
    • Turn or quiz abruptly ends when timer runs out
  • Verbal Memory
    • Requires recall of text information without audio or visual reinforcement
    • Assumes specific knowledge or vocabulary without "look-up" options
    • Audio is not clear or voice is robotic
  • Visual Discrimination
    • Requires scanning in multiple places for words, objects or numbers
    • Shows advertisements
    • Promotes purchases or upgrades to students
    • Words used during activity can be too small or difficult to read
    • Visually distracting with too many pictures, problems or moving objects
    • Requires recall of text information without audio or visual reinforcement
  • Visual Motor Speed
    • Requires challenging finger movements, motor precision or physical manipulation
    • A player's success depends on speed
    • Timer cannot be hidden
    • Turn or quiz abruptly ends when timer runs out
  • Working Memory
    • Requires scanning in multiple places for words, objects or numbers
    • Student cannot spend as much time to calculate and check answers as needed
    • Turn or quiz abruptly ends when timer runs out
    • Requires recall of text information without audio or visual reinforcement
    • Audio is not clear or voice is robotic