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Geoguessr

Mindprint Rating

Tags

Social Studies MS/HS/College Website

Skills

Visual Discrimination Spatial Perception

Mindprint Expert Review

Pros

  • Offers students perspective on world locations, similarities and differences.
  • Can be a fun way for students to test their visual knowledge of geography and trivia.

Considerations

  • The site provides no information about the locations to enable further learning.
  • Students who do not have a good base knowledge could be easily discouraged by bad guesses.

Mindprint Expert Review

This could be a fun geography guessing game which uses Google Street View images and maps to familiarize students with locations around the world, but any value and enjoyability is highly dependent on the user. Users begin by choosing one of over 100 categories which include world, a specific country, landmarks, or football stadiums. Students can play individually or register with an email address to challenge friends. The site displays a Google Street View image, and the player drops a pin on the world map for his guess at the location. There are no street signs or other location-specific clues. After guessing, a larger map shows the actual location and the distance between the guess and the true location. Players earn from 0-5,000 points depending on the accuracy of the guess. While this could be enjoyable and challenging, the answers do not provide any additional information for students to learn about the location or help them improve their guessing. Students need to upgrade to save maps, publish maps, personalize their pins and remove the disturbing ads. Overall, this site might engage geography enthusiasts or offer teachers an opportunity to engage students when the are introducing specific world locations or topics, but its overall educational value is otherwise limited.

Academic Benefits

Improves academic skills

  • Provides sufficient and varied types of practice problems to maximize understanding and generalization of the targeted skill/concept
  • Manufacturer claims alignment with Common Core/Known Standards
  • Presents educational concepts accurately
  • Explains answers so students can learn from mistakes
  • Better for teaching the skill to new or struggling learners
  • Better for practicing or refreshing the skill
  • Skills are practiced through authentic, meaningful problems (not just rote practice)

Fun

Engaging for the Mindprint recommended age range

  • Appropriate for a broad age range to use and enjoy
  • Subject matter and problems are relevant, interesting and authentic to students
  • Visually appealing to children in the target age range
  • Provides virtual rewards or incentives after meeting specified goals or objectives
  • Provides a "break activity" between academic problem sets
  • Offers ongoing, progressive challenge
  • Overall - Enjoyable. Given the option, students would choose this option

Easy to Use

Understandable for children in the Mindprint recommended age range

  • Has a free or trial version
  • Provides teaching guidance for adults to support the child and set appropriate goals
  • Provides an age-appropriate tutorial/first time users can work independently
  • Student should be able to use independently after first use
  • Has a multi-player option to foster in-person collaboration or cooperation
  • Multiple users can save a profile
  • Student graduates to the next level or topic only after meeting a benchmark
  • Can play without sound and not distract others
  • Students can save work between sessions
  • Can effectively understand and monitor student's progress (email report or in product)
  • Requires registration before using the first time
  • Provides options to play in languages other than English/Good for ELL
  • Presents information in multiple formats (voice over, pictures and text, etc.)
  • Overall - Easy to use

Cognitive Concerns

May not be advisable for students with the following cognitive needs

  • Abstract Reasoning
    • Directions may be confusing for students using independently
  • Attention
    • Shows advertisements
    • Promotes purchases or upgrades to students
    • Problems or examples are not interesting for the target age range
    • Directions may be confusing for students using independently
  • General Information
    • Assumes specific knowledge or vocabulary without "look-up" options
  • Spatial Perception
    • Requires scanning in multiple places for words, objects or numbers