Mindprint Toolbox

Search Results

Please wait...

Out of the Box 10 Days in Europe Game

Mindprint Rating

Tags

Social Studies ^21st Century Skills All Ages Game

Skills

Flexible Thinking Organization Working Memory Abstract Reasoning

Mindprint Expert Review

Pros

  • The game is a relatively fun way to introduce and memorize European geography.
  • The game reinforces strategic thinking, flexibility and organization with every turn.
  • The game requires no reading outside of country names and capitals and has no timer.

Considerations

  • The game is relatively slow-paced and requires a lot of thinking on each turn, which could make it unappealing to some students.
  • The game can be very taxing on working memory for students who are not yet familiar with country locations.
  • There are minor inconsistencies for geography purists, but they will not be noticeable by most players.

Mindprint Expert Review

This is a clever game to teach students the relative locations of European countries. Players take turns selecting cards and trying to be the first to connect ten cards with adjacent countries. They also can connect non-contiguous countries by boat or plane. The large colorful map of the Europe sits in front of all players so they learn where countries are located as they play. Each country card has the capital city and population for added learning. The game does not require students to know the countries, but students will become much more familiar with the locations the more they play. This game requires strategic thinking, visualization, and visual working memory skills, as students must select and discard cards to find adjacent locations. Younger children will likely need help at first, and even older children may struggle. While this is a great game to reinforce European geography and strategic thinking, many students may not enjoy it because of the slow-pace and amount of visual organization required on every turn.

Academic Benefits

Improves academic skills

  • Provides sufficient and varied types of practice problems to maximize understanding and generalization of the targeted skill/concept
  • Manufacturer claims alignment with Common Core/Known Standards
  • Presents educational concepts accurately
  • Explains answers so students can learn from mistakes
  • Better for teaching the skill to new or struggling learners
  • Better for practicing or refreshing the skill
  • Skills are practiced through authentic, meaningful problems (not just rote practice)

Fun

Engaging for the Mindprint recommended age range

  • Appropriate for a broad age range to use and enjoy
  • Visually appealing to children in the target age range
  • Adults would enjoy playing with a child
  • For electronic games, gives positive or encouraging feedback
  • Offers ongoing, progressive challenge
  • Overall - Enjoyable. Given the option, students would choose this option

Easy to Use

Understandable for children in the Mindprint recommended age range

  • Provides teaching guidance for adults to support the child and set appropriate goals
  • Student should be able to use independently after first use
  • Student graduates to the next level or topic only after meeting a benchmark
  • Can effectively understand and monitor student's progress (email report or in product)
  • Does not require excessive set-up time after first time use
  • Can be fun as a single player game
  • Multi-player game which fosters collaboration or cooperation
  • Well-made for the cost
  • For electronic games, can play without sound
  • For electronic games, allows user to save work
  • For electronic games, voice/sounds are appealing and pronounces words properly
  • Provides options to play in languages other than English/Good for ELL
  • Presents information in multiple formats (voice over, pictures and text, etc.)
  • Overall - Easy to use

Cognitive Concerns

May not be advisable for students with the following cognitive needs

  • Attention
    • Age inappropriate amount of work which could overwhelm or discourage students
    • Directions may be confusing for students using independently
  • Flexible Thinking
    • Directions may be confusing for students using independently
  • Organization
    • Age inappropriate amount of work which could overwhelm or discourage students
    • Directions may be confusing for students using independently
    • Requires remembering and completing a sequence of visual steps
  • Working Memory
    • Requires scanning in multiple places for words, objects or numbers
    • Directions may be confusing for students using independently
    • Requires remembering and completing a sequence of visual steps

Manufacturer Description

You have 10 DAYS IN EUROPE amp;mdash; Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers. The game contains a Game Board Map of Europe, Destination Tiles representing the countries, and Transportation Tiles for making connections by plane or boat.