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Manhattan Toy Puzzibits Megamix Set, 1250-Pieces

Mindprint Rating

Tags

Mathematics ^21st Century Skills K-8 Game

Skills

Fine Motor Skills Abstract Reasoning Visual Discrimination Visual Motor Speed Spatial Perception

Mindprint Expert Review

Pros

  • The pieces are well made, come in child-friendly colors, and give directions for objects that are of interest to children.
  • Gives children who want a challenge the chance to follow multi-step visual instructions and construct something they will be proud to show.
  • The use of hexagons can be an interesting way to introduce children to geometric 3-D concepts in a creative way.

Considerations

  • Snapping pieces can be a challenge for even adults--definitely not for the manufacturer's age range of 6+ and probably best only for students who are naturally interested.
  • The Megamix 1250-piece set is expensive, and a less expensive option could be purchasing several different sets.

Mindprint Expert Review

This Puzzibits can be a great choice for a patient child who like building and creating. However, for students with weak visual and/or fine motor skills or who are prone to frustration there are definitely better choices. The kit comes with 1250 rubber hexagons, identical except for the 12 different colors. A child can create anything he chooses, but there are instructions to show how to construct 3-D and 2-D objects. The pieces are well-made and come in a nice carrying case: they will not break and will generally stay together for the child to proudly display his creation. Unfortunately, this also manifests in the pieces being a challenge to snap together for those who are not determined. A good product with some major drawbacks.

Academic Benefits

Improves academic skills

  • Provides sufficient and varied types of practice problems to maximize understanding and generalization of the targeted skill/concept
  • Manufacturer claims alignment with Common Core/Known Standards
  • Presents educational concepts accurately
  • Explains answers so students can learn from mistakes
  • Better for teaching the skill to new or struggling learners
  • Better for practicing or refreshing the skill
  • Skills are practiced through authentic, meaningful problems (not just rote practice)

Fun

Engaging for the Mindprint recommended age range

  • Appropriate for a broad age range to use and enjoy
  • Visually appealing to children in the target age range
  • Adults would enjoy playing with a child
  • For electronic games, gives positive or encouraging feedback
  • Offers ongoing, progressive challenge
  • Overall - Enjoyable. Given the option, students would choose this option

Easy to Use

Understandable for children in the Mindprint recommended age range

  • Provides teaching guidance for adults to support the child and set appropriate goals
  • Student should be able to use independently after first use
  • Student graduates to the next level or topic only after meeting a benchmark
  • Can effectively understand and monitor student's progress (email report or in product)
  • Does not require excessive set-up time after first time use
  • Can be fun as a single player game
  • Multi-player game which fosters collaboration or cooperation
  • Well-made for the cost
  • For electronic games, can play without sound
  • For electronic games, allows user to save work
  • For electronic games, voice/sounds are appealing and pronounces words properly
  • Provides options to play in languages other than English/Good for ELL
  • Presents information in multiple formats (voice over, pictures and text, etc.)
  • Overall - Easy to use

Cognitive Concerns

May not be advisable for students with the following cognitive needs

  • Abstract Reasoning
    • Directions may be confusing for students using independently
    • Requires remembering and completing a sequence of visual steps
  • Attention
    • Directions may be confusing for students using independently
    • Visually distracting with too many pictures, problems or moving objects
  • Fine Motor Skills
    • Requires challenging finger movements, motor precision or physical manipulation
    • Has small parts that may be difficult to manipulate (e.g. battleship pegs)
    • Assembly is difficult or product may break or fall apart easily
  • Self-regulation
    • Assembly is difficult or product may break or fall apart easily
  • Spatial Perception
    • Requires remembering and completing a sequence of visual steps
  • Visual Discrimination
    • Visually distracting with too many pictures, problems or moving objects
    • Directions are visually difficult to read
  • Visual Motor Speed
    • Requires challenging finger movements, motor precision or physical manipulation
    • Has small parts that may be difficult to manipulate (e.g. battleship pegs)
    • Assembly is difficult or product may break or fall apart easily

Manufacturer Description

Imagine, connect & create fun 3D designs with flexible interlocking pieces.