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Flip'N'Check Dry Erase Activity Game, One Color, 01

Mindprint Rating

Tags

^21st Century Skills K-8 Game

Skills

Fine Motor Skills Organization Working Memory Abstract Reasoning Visual Discrimination Spatial Perception

Mindprint Expert Review

Pros

  • The dry-erase feature is almost always a motivating element for students and also enables use by multiple students or re-use.
  • The book provides a variety of activities.

Considerations

  • Solutions provided on the back can be difficult to interpret, especially for students with weaker visual reasoning skills.
  • The book is bound with a large spiral on the left side, making it hard for left-handed students to use.
  • Activity pages are attractive, but busy, so this product might be challenging for students with weaker attention or visual discrimination skills.

Mindprint Expert Review

Flip 'N' Check is an enjoyable, dry-erase book that has 20 activities including visual puzzles, crosswords, mazes and word searches. While the puzzles are not unusual, the use of the dry-erase format can be a good motivator for some students. The student completes an activity with the dry-erase marker and then flips the activity over to check the answers. The book includes a nice selection of puzzles that mainly focus on visual reasoning and spatial perception skills. Although the instructions are easy to follow, students might need adult assistance with checking answers because solutions, especially for the mazes, could be difficult to decipher. The activity pages are quite busy, so parents should take a close look at the individual activities and choose as appropriate for a child with weaker attention or visual discrimination skills. Overall, students who enjoy visual puzzles and games would find this a fun activity, and this format might engage students who might not typically gravitate to puzzles. Notable is that this game was created by students from Stuyvesant High School in NYC and profits go to Teen Entrepreneur Boot Camp, an organization that teaches entrepreneurship to teens.

Academic Benefits

Improves academic skills

  • Provides sufficient and varied types of practice problems to maximize understanding and generalization of the targeted skill/concept
  • Manufacturer claims alignment with Common Core/Known Standards
  • Presents educational concepts accurately
  • Explains answers so students can learn from mistakes
  • Better for teaching the skill to new or struggling learners
  • Better for practicing or refreshing the skill
  • Skills are practiced through authentic, meaningful problems (not just rote practice)

Fun

Engaging for the Mindprint recommended age range

  • Appropriate for a broad age range to use and enjoy
  • Visually appealing to children in the target age range
  • Adults would enjoy playing with a child
  • For electronic games, gives positive or encouraging feedback
  • Offers ongoing, progressive challenge
  • Overall - Enjoyable. Given the option, students would choose this option

Easy to Use

Understandable for children in the Mindprint recommended age range

  • Provides teaching guidance for adults to support the child and set appropriate goals
  • Student should be able to use independently after first use
  • Student graduates to the next level or topic only after meeting a benchmark
  • Can effectively understand and monitor student's progress (email report or in product)
  • Does not require excessive set-up time after first time use
  • Can be fun as a single player game
  • Multi-player game which fosters collaboration or cooperation
  • Well-made for the cost
  • For electronic games, can play without sound
  • For electronic games, allows user to save work
  • For electronic games, voice/sounds are appealing and pronounces words properly
  • Provides options to play in languages other than English/Good for ELL
  • Presents information in multiple formats (voice over, pictures and text, etc.)
  • Overall - Easy to use

Cognitive Concerns

May not be advisable for students with the following cognitive needs

  • Organization
    • Directions may be confusing for students using independently
  • Visual Discrimination
    • Requires scanning in multiple places for words, objects or numbers
    • Words used during activity can be too small or difficult to read
    • Visually distracting with too many pictures, problems or moving objects
    • Directions are visually difficult to read

Manufacturer Description

Flip 'N' Check is a new twist on dry-erase activity games for children 7+. Contains 20 well-researched puzzles, mazes, crosswords, word searches, and more. Flip 'N' Check's special feature happens when the activity game is flipped over and the answers line up to the child's work. Play and learn with 'Flip 'N' Check. HOW TO PLAY: 1. Place activity game under the plastic sheet. 2. PLAY game using a dry-erase marker. 3. FLIP the page over and place it back under plastic sheet. 4. CHECK your answers for the puzzle games, and watch the made-up words drop magically into place for the Mad Libs games.