Learning Advantage 8240 QUIZMO Place Value Card
Mindprint Rating
Tags
Skills
Mindprint Expert Review
Pros
- Before starting the game, adults should assess prior knowledge so they can choose the appropriate level for the students and provide appropriate support as needed.
- Players are given grid charts to help them find the answer.
Considerations
- The game requires students to scan a busy game board while thinking through the answers to questions that can be challenging.
- Students will need to listen carefully to the question, since unlike traditional bingo, the caller is not just giving a number.
Mindprint Expert Review
In this creative bingo-style game, students strengthen their understanding of place value in a relatively fun way and with relatively challenging questions. Questions cover concepts including greater than/less than, odd/even, addition/subtraction, and expanded form. Word problems might ask for an even number that falls between 290 and 300 or a number that is 100 more than 586. The game comes with plastic markers and double-sided place value grid clue cards for students to write their answers. The game has two different levels of difficulty. Level A consists of two to three digit numbers on the game board and Level B shows five to seven digit numbers. Overall, this can be an enjoyable game for students to grow more comfortable thinking about numbers provided they are playing with a group that will not feel intimidating.
Academic Benefits
Improves academic skills
- Provides sufficient and varied types of practice problems to maximize understanding and generalization of the targeted skill/concept
- Manufacturer claims alignment with Common Core/Known Standards
- Presents educational concepts accurately
- Explains answers so students can learn from mistakes
- Better for teaching the skill to new or struggling learners
- Better for practicing or refreshing the skill
- Skills are practiced through authentic, meaningful problems (not just rote practice)
Fun
Engaging for the Mindprint recommended age range
- Appropriate for a broad age range to use and enjoy
- Visually appealing to children in the target age range
- Adults would enjoy playing with a child
- For electronic games, gives positive or encouraging feedback
- Offers ongoing, progressive challenge
- Overall - Enjoyable. Given the option, students would choose this option
Easy to Use
Understandable for children in the Mindprint recommended age range
- Provides teaching guidance for adults to support the child and set appropriate goals
- Student should be able to use independently after first use
- Student graduates to the next level or topic only after meeting a benchmark
- Can effectively understand and monitor student's progress (email report or in product)
- Does not require excessive set-up time after first time use
- Can be fun as a single player game
- Multi-player game which fosters collaboration or cooperation
- Well-made for the cost
- For electronic games, can play without sound
- For electronic games, allows user to save work
- For electronic games, voice/sounds are appealing and pronounces words properly
- Provides options to play in languages other than English/Good for ELL
- Presents information in multiple formats (voice over, pictures and text, etc.)
- Overall - Easy to use
Cognitive Concerns
May not be advisable for students with the following cognitive needs
- Anxiety
- Multi-player activity with a clear 'winner' and 'loser'
- Attention
- Auditory Memory
- Auditory Processing
- Requires recall of spoken information without text or visual cues
- Listening Comprehension
- Requires recall of spoken information without text or visual cues
- Organization
- Requires recall of spoken information without text or visual cues
- Processing Speed
- Requires scanning in multiple places for words, objects or numbers
- Self-regulation
- Multi-player activity with a clear 'winner' and 'loser'
- Social Awareness
- Multi-player activity with a clear 'winner' and 'loser'
- Spatial Perception
- Requires scanning in multiple places for words, objects or numbers
- Verbal Memory
- Requires recall of spoken information without text or visual cues
- Visual Discrimination
- Requires scanning in multiple places for words, objects or numbers
- Working Memory
- Requires scanning in multiple places for words, objects or numbers
- Requires recall of spoken information without text or visual cues
Manufacturer Description
The traditional Quizmo format with 36 double-sided game boards featuring numerals through the hundreds place on Side A and through the millions on Side B. Includes 70 double-sided calling cards, plastic markers and instructional guide. 2-36 players.