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Squeebles Fractions

Mindprint Rating

Tags

Mathematics K-8 Android App

Skills

Mindprint Expert Review

Pros

  • App has four different visually attractive fraction games that will appeal to children who like monsters.
  • The fractions are easy to read and problems are age appropriate.

Considerations

  • Game instructions and monster comments are lengthier than needed, use a challenging font, and cannot be read aloud.
  • The game objective is to feed junk food to the Squeebles and avoid a mean Math Monster which gives math a negative image.
  • For more difficult problems revolving adding and then reducing fractions, there is no scratch pad and no help for students who need it.

Mindprint Expert Review

Squeebles Fractions is a visually inviting game for students learning fractions, but it is not very fun and has several negative features that parents should consider. There are 4 mini games using fractions with virtual dessert prizes with the ultimate goal to avoid the “Math Monster”. In A Piece of Cake, the student must give the Squeeble the correct fraction of the cake. The second game is a matching game to choose pairs of equivalent fractions. The third game requires comparing fractions and dragging the cake to the the bigger fraction. The fourth game requires adding fractions and selecting the correct multiple choice answer. On the positive side, all games have two difficulty levels, the numbers are easy to read, and there are prizes and a break activity for answering questions correctly. However, there are red X’s for incorrect answers, no hint or help button, no scratch pad to reduce fractions, multi-sentence directions and comments that cannot be read aloud, and a math monster that sometimes says “Maybe I should make [them] a little easier" for incorrect answers. Parents who do not want to encourage junk food and mean comments and want to avoid a negative connotation for math may want to avoid this app but it does provide age appropriate fraction practice. *Note: This app was originally reviewed for iPad/iPhone. Some differences might apply.

Academic Benefits

Improves academic skills

  • Provides sufficient and varied types of practice problems to maximize understanding and generalization of the targeted skill/concept
  • Manufacturer claims alignment with Common Core/Known Standards
  • Presents educational concepts accurately
  • Explains answers so students can learn from mistakes
  • Better for teaching the skill to new or struggling learners
  • Better for practicing or refreshing the skill
  • Skills are practiced through authentic, meaningful problems (not just rote practice)

Fun

Engaging for the Mindprint recommended age range

  • Appropriate for a broad age range to use and enjoy
  • Subject matter and problems are relevant, interesting and authentic to students
  • Visually appealing to children in the target age range
  • Provides virtual rewards or incentives after meeting specified goals or objectives
  • Provides a "break activity" between academic problem sets
  • Offers ongoing, progressive challenge
  • Overall - Enjoyable. Given the option, students would choose this option

Easy to Use

Understandable for children in the Mindprint recommended age range

  • Has a free or trial version
  • Provides teaching guidance for adults to support the child and set appropriate goals
  • Provides an age-appropriate tutorial/first time users can work independently
  • Student should be able to use independently after first use
  • Has a multi-player option to foster in-person collaboration or cooperation
  • Multiple users can save a profile
  • Student graduates to the next level or topic only after meeting a benchmark
  • Can play without sound and not distract others
  • Students can save work between sessions
  • Can effectively understand and monitor student's progress (email report or in product)
  • Provides options to play in languages other than English/Good for ELL
  • Presents information in multiple formats (voice over, pictures and text, etc.)
  • Overall - Easy to use

Cognitive Concerns

May not be advisable for students with the following cognitive needs

  • Anxiety
    • Themes that might disturb sensitive students (death, blood, slime)
    • Gives negative feedback (red X's, buzzer)
  • Numerical Fluency
    • Requires multi-step mental math
    • Student will need to copy or write multi-digit math problems
  • Visual Discrimination
    • Requires scanning in multiple places for words, objects or numbers
    • Visually distracting with too many pictures, problems or moving objects
    • Directions are visually difficult to read
  • Working Memory
    • Requires scanning in multiple places for words, objects or numbers
    • Directions may be confusing for students using independently
    • Requires multi-step mental math
    • Student will need to copy or write multi-digit math problems