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Blue Orange Gobblet on The Go

Mindprint Rating

Tags

Mathematics ^21st Century Skills All Ages Game

Skills

Flexible Thinking Working Memory Attention Abstract Reasoning Visual Memory

Mindprint Expert Review

Pros

  • The game is easy to learn, quick to play, and enjoyable for a broad age range.
  • The game forces students to visualize ahead and think strategically yet be able to react to their opponent.
  • This game is a good alternative to memory for students who need to work on visual memory skills as students must remember which pieces were covered on prior moves.

Considerations

  • Students with inhibition issues could move before thinking and then grow frustrated or angry easily when they lose.
  • Although this game is great for reinforcing some visual skills, it could be challenging for some students without adult support

Mindprint Expert Review

Gobblet on the Go is a great, straight-forward game to develop a variety of visual memory and strategic thinking skills. In a twist on the classic game of tic-tac-toe, players must place three in a row before their opponent, but the game pieces come in three different sizes so a player can put a new piece on an empty space OR cover a piece already on the board with a larger piece. The pieces are sturdy and will be easy for most students to cover and uncover, but could be challenging for students who have very weak fine and/or visual motor skills. Students with visual weaknesses might have difficulty judging the different piece sizes. Most students should find this game fun yet challenging, and want to play more as they improve.

Academic Benefits

Improves academic skills

  • Provides sufficient and varied types of practice problems to maximize understanding and generalization of the targeted skill/concept
  • Manufacturer claims alignment with Common Core/Known Standards
  • Presents educational concepts accurately
  • Explains answers so students can learn from mistakes
  • Better for teaching the skill to new or struggling learners
  • Better for practicing or refreshing the skill
  • Skills are practiced through authentic, meaningful problems (not just rote practice)

Fun

Engaging for the Mindprint recommended age range

  • Appropriate for a broad age range to use and enjoy
  • Visually appealing to children in the target age range
  • Adults would enjoy playing with a child
  • For electronic games, gives positive or encouraging feedback
  • Offers ongoing, progressive challenge
  • Overall - Enjoyable. Given the option, students would choose this option

Easy to Use

Understandable for children in the Mindprint recommended age range

  • Provides teaching guidance for adults to support the child and set appropriate goals
  • Student should be able to use independently after first use
  • Student graduates to the next level or topic only after meeting a benchmark
  • Can effectively understand and monitor student's progress (email report or in product)
  • Does not require excessive set-up time after first time use
  • Can be fun as a single player game
  • Multi-player game which fosters collaboration or cooperation
  • Well-made for the cost
  • For electronic games, can play without sound
  • For electronic games, allows user to save work
  • For electronic games, voice/sounds are appealing and pronounces words properly
  • Provides options to play in languages other than English/Good for ELL
  • Presents information in multiple formats (voice over, pictures and text, etc.)
  • Overall - Easy to use

Cognitive Concerns

May not be advisable for students with the following cognitive needs

  • Fine Motor Skills
    • Has small parts that may be difficult to manipulate (e.g. battleship pegs)
  • Self-regulation
    • Multi-player activity with a clear 'winner' and 'loser'
  • Spatial Perception
    • Requires remembering and completing a sequence of visual steps
  • Visual Discrimination
    • Visually distracting with too many pictures, problems or moving objects
    • Requires recall of text information without audio or visual reinforcement
  • Visual Motor Speed
    • Has small parts that may be difficult to manipulate (e.g. battleship pegs)

Manufacturer Description

Gobblet on the Go is the travel version of Gobblet Junior, to have fun while using memory and strategy away from home. Easy to learn (about 20 seconds), Gobblet on the Go plays just like tic-tac-toe except that you can gobble up your opponent's pieces and move yours around the board. Fast to play, it is the best first strategy game for 4 and 5 year-old children. Be the first to line up 3 pieces in a row and you win! Very convenient, the wooden board and pieces come in a beautiful little bag. 2 players. Ages 5+