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Name That.! Person, Place, Thing.! Card Game

Mindprint Rating

Tags

^21st Century Skills K-8 Game

Skills

Self-regulation Expressive Language Social Awareness Attention Verbal Reasoning Verbal Memory Processing Speed

Mindprint Expert Review

Pros

  • Simple, quick game that develops skills and can be played with a broad audience.
  • Game looks fun and comes in a sturdy tin.

Considerations

  • Students with slower speed or weaker memory or reasoning might feel uncomfortable depending on the group.
  • The game is more distracting than similar games because it requires using specific information from the two cards and ignoring other information.
  • Game can get noisy with shouting answers and open to disagreements about who was the first to answer and legitimacy of the answers.

Mindprint Expert Review

This is a simple, attractive looking game that exercises key skills including verbal memory and processing speed. Every brightly colored card has a category and letter. Two cards are shown at once, one gives the category and the other the letter. Players race to be the first to call out a word that starts with that letter and fits the category. The winner collects the card. The dealer reads out the category once the card is flipped over, so there is no reading required, though students who can read faster on their own have an advantage. Categories are kid-friendly and include "object found on a beach", "book title" and "dessert." Younger children or those with weaker verbal reasoning, memory or speed will benefit from the game, but they might need to be playing with a supportive group or one-on-one with an adult. The game is open to disagreements about who said the answer first and whether or not the answer is appropriate for the category. Overall, a good, quick game that can be fun for a round or two with a broad range of players.

Academic Benefits

Improves academic skills

  • Provides sufficient and varied types of practice problems to maximize understanding and generalization of the targeted skill/concept
  • Manufacturer claims alignment with Common Core/Known Standards
  • Presents educational concepts accurately
  • Explains answers so students can learn from mistakes
  • Better for teaching the skill to new or struggling learners
  • Better for practicing or refreshing the skill
  • Skills are practiced through authentic, meaningful problems (not just rote practice)

Fun

Engaging for the Mindprint recommended age range

  • Appropriate for a broad age range to use and enjoy
  • Visually appealing to children in the target age range
  • Adults would enjoy playing with a child
  • For electronic games, gives positive or encouraging feedback
  • Offers ongoing, progressive challenge
  • Overall - Enjoyable. Given the option, students would choose this option

Easy to Use

Understandable for children in the Mindprint recommended age range

  • Provides teaching guidance for adults to support the child and set appropriate goals
  • Student should be able to use independently after first use
  • Student graduates to the next level or topic only after meeting a benchmark
  • Can effectively understand and monitor student's progress (email report or in product)
  • Does not require excessive set-up time after first time use
  • Can be fun as a single player game
  • Multi-player game which fosters collaboration or cooperation
  • Well-made for the cost
  • For electronic games, can play without sound
  • For electronic games, allows user to save work
  • For electronic games, voice/sounds are appealing and pronounces words properly
  • Provides options to play in languages other than English/Good for ELL
  • Presents information in multiple formats (voice over, pictures and text, etc.)
  • Overall - Easy to use

Cognitive Concerns

May not be advisable for students with the following cognitive needs

  • Auditory Processing
    • Has auditory distractions that cannot be silenced (background music, players shout answers, etc.)
    • A player's success depends on speed
  • Self-regulation
    • Multi-player activity that requires cooperation or has potential for disagreements
    • Multi-player activity with a clear 'winner' and 'loser'
    • A player's success depends on speed
  • Visual Discrimination
    • Requires scanning in multiple places for words, objects or numbers

Manufacturer Description

Starts with "F" and ends in "un" – the Name That…! Person, Place, Thing…! Card Game from Intex USA is a quick-thinking name game for two or more players. The dealer reads out the category on the cards and players race to call out an answer that starts with the letter shown. Perfect for family game night or just fast-paced play, this unique card game is one of the few that suits even an odd number of players! Comes with 50 cards, instructions and a travel-size tin for ages 6 and up.