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Over/Under - The Game of Guesstimates

Mindprint Rating

Tags

Mathematics ^21st Century Skills All Ages Game

Skills

Flexible Thinking Working Memory Abstract Reasoning

Mindprint Expert Review

Pros

  • The questions will challenge players of all knowledge levels.
  • Since it is very hard to answer questions exactly correct, players do not need to feel bad about not knowing the answer.
  • Questions are short so it is not too much information to listen and juggle.

Considerations

  • Solutions give just the answer with no explanation of how to tackle the problem.
  • Students could easily feel intimidated and make arbitrary guesses if not playing with supportive adults.
  • Game is more thinking than simple fun.

Mindprint Expert Review

This simple but challenging trivia game has players guesstimate answers from topics ranging from how fast the earth spins at the equator, to how many television sets there were in the United States in 1951 to how many steps to the top of the Statue of Liberty. Each of the 200 cards has three questions on one side and the numerical answers on the other. The rules suggest that one player read one of the questions, the other players discuss and guess an answer, and the reader must say if the number is exactly right, over or under. However, it is easy to alter the game rules to let each person guess alone, play in teams against each other, or any other variation. This will help students learn how to think through the challenging questions and infer a logical answer based on what they know even if they are unfamiliar with the subject. The solutions are just the answers, so to ensure learning it will be important to include a way for players to discuss their thinking to understand how to approach the problem. Otherwise, students might make random guesses or tire of the game easily. Overall, Over/Under offers a great way to develop inferential thinking and problem solving skills provided students are actively analyzing each question and receiving appropriate support or encouragement throughout.

Academic Benefits

Improves academic skills

  • Provides sufficient and varied types of practice problems to maximize understanding and generalization of the targeted skill/concept
  • Manufacturer claims alignment with Common Core/Known Standards
  • Presents educational concepts accurately
  • Explains answers so students can learn from mistakes
  • Better for teaching the skill to new or struggling learners
  • Better for practicing or refreshing the skill
  • Skills are practiced through authentic, meaningful problems (not just rote practice)

Fun

Engaging for the Mindprint recommended age range

  • Appropriate for a broad age range to use and enjoy
  • Visually appealing to children in the target age range
  • Adults would enjoy playing with a child
  • For electronic games, gives positive or encouraging feedback
  • Offers ongoing, progressive challenge
  • Overall - Enjoyable. Given the option, students would choose this option

Easy to Use

Understandable for children in the Mindprint recommended age range

  • Provides teaching guidance for adults to support the child and set appropriate goals
  • Student should be able to use independently after first use
  • Student graduates to the next level or topic only after meeting a benchmark
  • Can effectively understand and monitor student's progress (email report or in product)
  • Does not require excessive set-up time after first time use
  • Can be fun as a single player game
  • Multi-player game which fosters collaboration or cooperation
  • Well-made for the cost
  • For electronic games, can play without sound
  • For electronic games, allows user to save work
  • For electronic games, voice/sounds are appealing and pronounces words properly
  • Provides options to play in languages other than English/Good for ELL
  • Presents information in multiple formats (voice over, pictures and text, etc.)
  • Overall - Easy to use

Cognitive Concerns

May not be advisable for students with the following cognitive needs

  • Anxiety
    • Multi-player activity with a clear 'winner' and 'loser'
    • Age inappropriate amount of work which could overwhelm or discourage students
  • Expressive Language
    • Student must be able to speak clearly to be successful
  • Numerical Fluency
    • Requires multi-step mental math
  • Processing Speed
    • Includes long written questions or text that students must be able to read on their own
  • Reading Basics
    • Includes long written questions or text that students must be able to read on their own
  • Reading Fluency
    • Includes long written questions or text that students must be able to read on their own
  • Working Memory
    • Requires multi-step mental math
    • Includes long written questions or text that students must be able to read on their own

Manufacturer Description

How many bricks are in the Empire State building? How far away is Pluto? Make your best guess in this party game of estimating far-out facts. Draw a card and ask others for their best estimate to one of 600 questions. Then decide whether their answer is either OVER or UNDER the correct amount. Collect the most cards and guess what? You win!