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Winning Moves Games Clue The Classic Edition

Mindprint Rating

Tags

^21st Century Skills All Ages Game

Skills

Flexible Thinking Organization Working Memory Abstract Reasoning

Mindprint Expert Review

Pros

  • Children have only some of the facts and learn to see what information is missing, thereby learning to use deductive reasoning skills.
  • As the students play the game they learn more techniques and the game becomes more interesting and moves a bit faster.

Considerations

  • Players are trying to solve a murder mystery. One category of the game is what the person was killed with including weapons such as a revolver and knife.
  • Younger students when first playing may need parental help to fully understand the rules and how to play the game.

Mindprint Expert Review

Clue is a fun multi-player board game that promotes problem solving strategies and encourages critical thinking skills. Players roll dice to travel from room to room around a game board that is designed to look like a mansion in order to solve a murder mystery. The solution to who committed the crime, with what weapon, and where it was committed is placed in a secret envelope. Each player holds three cards with a different suspect, weapon, and room and makes accusations against the other players in order to discover new clues. Slowly each player obtains more information and uses deductive reasoning to uncover the mystery and discover the truth. Overall this is an engaging and classic detective game that is fun for family fun night.

Academic Benefits

Improves academic skills

  • Provides sufficient and varied types of practice problems to maximize understanding and generalization of the targeted skill/concept
  • Manufacturer claims alignment with Common Core/Known Standards
  • Presents educational concepts accurately
  • Explains answers so students can learn from mistakes
  • Better for teaching the skill to new or struggling learners
  • Better for practicing or refreshing the skill
  • Skills are practiced through authentic, meaningful problems (not just rote practice)

Fun

Engaging for the Mindprint recommended age range

  • Appropriate for a broad age range to use and enjoy
  • Visually appealing to children in the target age range
  • Adults would enjoy playing with a child
  • For electronic games, gives positive or encouraging feedback
  • Offers ongoing, progressive challenge
  • Overall - Enjoyable. Given the option, students would choose this option

Easy to Use

Understandable for children in the Mindprint recommended age range

  • Provides teaching guidance for adults to support the child and set appropriate goals
  • Student should be able to use independently after first use
  • Student graduates to the next level or topic only after meeting a benchmark
  • Can effectively understand and monitor student's progress (email report or in product)
  • Does not require excessive set-up time after first time use
  • Can be fun as a single player game
  • Multi-player game which fosters collaboration or cooperation
  • Well-made for the cost
  • For electronic games, can play without sound
  • For electronic games, allows user to save work
  • For electronic games, voice/sounds are appealing and pronounces words properly
  • Provides options to play in languages other than English/Good for ELL
  • Presents information in multiple formats (voice over, pictures and text, etc.)
  • Overall - Easy to use

Cognitive Concerns

May not be advisable for students with the following cognitive needs

  • Expressive Language
    • Student must be able to speak clearly to be successful
  • Organization

Manufacturer Description

Winning Moves Games Clue The Classic Edition