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Mathtopia+

Mindprint Rating

Tags

Mathematics K-8 iOS App

Skills

Working Memory Visual Discrimination

Mindprint Expert Review

Pros

  • A single game provide plenty of practice and enables adults to understand which facts are causing difficulty.
  • The game aspect is well-integrated into the problem-solving, so students will find the experience enjoyable and have a feeling of accomplishment.
  • Levels enable students to gradually build mastery.

Considerations

  • Even though the timer can be masked, students with anxiety issues may feel stressed knowing that each equation is timed.
  • Visually there is a lot of information to process which can feel overwhelming, particularly for beginning learners and students with visual weaknesses.
  • No help is given with incorrect answers; child must keep tapping until answers correctly, time runs out or the problem is locked.

Mindprint Expert Review

This wonderful app successfully integrates math facts fluency into an enjoyable game. The game is designed in tetris-style format so the student is solving math problems while trying to clear levels of brightly-colored balls with equations inside. The format requires students to not only solve problems but also consider the multiple combinations to reach an answer, an important math automaticity skill. Adults can track if a child needs extra practice on specific facts by reviewing the average speed per fact. In a single round, students can have plenty of effective practice. However, given the amount of scanning and importance of speed, children with who struggle with speed, visual processing, or anxiety could grow easily frustrated. Overall, students who enjoy the competitive gaming experience will find this app makes strengthening math skills a relatively fun experience.

Academic Benefits

Improves academic skills

  • Provides sufficient and varied types of practice problems to maximize understanding and generalization of the targeted skill/concept
  • Manufacturer claims alignment with Common Core/Known Standards
  • Presents educational concepts accurately
  • Explains answers so students can learn from mistakes
  • Better for teaching the skill to new or struggling learners
  • Better for practicing or refreshing the skill
  • Skills are practiced through authentic, meaningful problems (not just rote practice)

Fun

Engaging for the Mindprint recommended age range

  • Appropriate for a broad age range to use and enjoy
  • Subject matter and problems are relevant, interesting and authentic to students
  • Visually appealing to children in the target age range
  • Provides virtual rewards or incentives after meeting specified goals or objectives
  • Provides a "break activity" between academic problem sets
  • Offers ongoing, progressive challenge
  • Overall - Enjoyable. Given the option, students would choose this option

Easy to Use

Understandable for children in the Mindprint recommended age range

  • Has a free or trial version
  • Provides teaching guidance for adults to support the child and set appropriate goals
  • Provides an age-appropriate tutorial/first time users can work independently
  • Student should be able to use independently after first use
  • Has a multi-player option to foster in-person collaboration or cooperation
  • Multiple users can save a profile
  • Student graduates to the next level or topic only after meeting a benchmark
  • Can play without sound and not distract others
  • Students can save work between sessions
  • Can effectively understand and monitor student's progress (email report or in product)
  • Provides options to play in languages other than English/Good for ELL
  • Presents information in multiple formats (voice over, pictures and text, etc.)
  • Overall - Easy to use

Cognitive Concerns

May not be advisable for students with the following cognitive needs

  • Abstract Reasoning
    • Turn or quiz abruptly ends when timer runs out
    • Requires remembering and completing a sequence of visual steps
  • Anxiety
    • Student cannot spend as much time to calculate and check answers as needed
    • Gives negative feedback (red X's, buzzer)
    • A player's success depends on speed
    • Turn or quiz abruptly ends when timer runs out
  • Numerical Fluency
    • Student cannot spend as much time to calculate and check answers as needed
    • A player's success depends on speed
    • Turn or quiz abruptly ends when timer runs out
  • Processing Speed
    • Requires scanning in multiple places for words, objects or numbers
    • Student cannot spend as much time to calculate and check answers as needed
    • A player's success depends on speed
    • Turn or quiz abruptly ends when timer runs out
    • Requires recall of text information without audio or visual reinforcement
  • Spatial Perception
    • Requires scanning in multiple places for words, objects or numbers
    • Requires remembering and completing a sequence of visual steps
  • Visual Discrimination
    • Requires scanning in multiple places for words, objects or numbers
    • Visually distracting with too many pictures, problems or moving objects
    • Requires recall of text information without audio or visual reinforcement
  • Working Memory
    • Requires scanning in multiple places for words, objects or numbers
    • Student cannot spend as much time to calculate and check answers as needed
    • Turn or quiz abruptly ends when timer runs out
    • Requires remembering and completing a sequence of visual steps
    • Requires recall of text information without audio or visual reinforcement

Manufacturer Description

"...the first app I've reviewed that has been so addicting to me I couldn't stop playing long enough to write the review. It's also being played by all three of my children, in 6th grade, 3rd grade, and kindergarten, and I've even heard them fighting over the iPad for more Mathtopia+ time. I can guarantee no one in my house has ever fought over more time with flash cards." --Smart Apps for Kids.

"Wickedly addictive!" Math Coach's Corner.

"I found our 10-year-old 'sneaking' time on the iPad and playing it for fun." Apps for Homeschooling.

Stamp math expressions with colorful answer tiles. Solve a tile-matching puzzle to advance. Earn stars and trophies as you get faster at recognizing equivalencies.

The puzzle game play is similar to popular jewel swapping games but with multi-touch swap, enabling more complicated and challenging matching for addicts of tile-matching puzzlers. True addicts can match their skills against others on Game Center and unlock secret levels. Reduce stress while training the brain.

Award winning, highly addictive, and entertaining math facts game:

° Children's Technology Review Editor's Choice Award 2013
° Fun Educational Apps Top Pick
° PadGadget - Ten iPad Apps We Love
° SmartAppsForKids - Five Stars
° Minds in Bloom - Best Math App Ever

Mathtopia achievements are life-long skills.

This app has no ads or in app purchases. You can enjoy the same exciting game play in our free app "Mathtopia". The free app requires in app purchase to unlock some features.

We hope you enjoy Mathtopia.

Common Core and Grade Levels Alignments

Addition and Subtraction: Kindergarten, First, and Second Grade
CCSS.Math.Content.2.OA.B.2 Add and subtract within 20. By end of Grade 2, know from memory all sums of two one-digit numbers.

Multiplication and Division: Third Grade
CCSS.Math.Content.3.OA.C.7 Fluently multiply and divide within 100. By end of Grade 3, know from memory all products of two one-digit numbers. Multiplication and Division Modules.

Mathtopia animations are powered by the Sparrow Framework.

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