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Rio Grande Games - Dominion: First Edition

Mindprint Rating

Tags

^21st Century Skills Social-Emotional Learning All Ages Game

Skills

Flexible Thinking Organization Abstract Reasoning

Mindprint Expert Review

Pros

  • Unusual card game with attractive artwork.
  • The game offers a lot of variety, and expansion packs are available for children who play a lot.
  • The game does not require a lot of reading, but success requires good reasoning and decision making.

Considerations

  • The initial instructions are complicated and may be hard for children who have difficulty following directions.
  • Although each card is manageable to read and process, some students may have difficulty managing the information on their full set of cards.

Mindprint Expert Review

Dominion is an unusual, deck-building card game set in a dark-ages-type fantasy world. It can provide a good challenge for a broad age range. Each player is a monarch and tries to maximize the size of his or her kingdom by purchasing new cards and building a deck of the greatest value. Each player's hand starts small with the same 10 cards and builds throughout the game depending on the choices a player makes. The player with the most point cards at the end of the game is the winner. Dominion can be challenging for some children starting out, but it will develop good reasoning and decision making skills without too much reading. It will be a good, new alternative for children who enjoy strategy games and the medieval theme. The cards have great illustrations, but they are "dark" in nature and may not appeal to all personalities. Overall, Dominion can be a great game to add to a collection, but it may not be a good fit for children who are not naturally drawn to competitive strategy games.

Academic Benefits

Improves academic skills

  • Provides sufficient and varied types of practice problems to maximize understanding and generalization of the targeted skill/concept
  • Manufacturer claims alignment with Common Core/Known Standards
  • Presents educational concepts accurately
  • Explains answers so students can learn from mistakes
  • Better for teaching the skill to new or struggling learners
  • Better for practicing or refreshing the skill
  • Skills are practiced through authentic, meaningful problems (not just rote practice)

Fun

Engaging for the Mindprint recommended age range

  • Appropriate for a broad age range to use and enjoy
  • Visually appealing to children in the target age range
  • Adults would enjoy playing with a child
  • For electronic games, gives positive or encouraging feedback
  • Offers ongoing, progressive challenge
  • Overall - Enjoyable. Given the option, students would choose this option

Easy to Use

Understandable for children in the Mindprint recommended age range

  • Provides teaching guidance for adults to support the child and set appropriate goals
  • Student should be able to use independently after first use
  • Student graduates to the next level or topic only after meeting a benchmark
  • Can effectively understand and monitor student's progress (email report or in product)
  • Does not require excessive set-up time after first time use
  • Can be fun as a single player game
  • Multi-player game which fosters collaboration or cooperation
  • Well-made for the cost
  • For electronic games, can play without sound
  • For electronic games, allows user to save work
  • For electronic games, voice/sounds are appealing and pronounces words properly
  • Provides options to play in languages other than English/Good for ELL
  • Presents information in multiple formats (voice over, pictures and text, etc.)
  • Overall - Easy to use

Cognitive Concerns

May not be advisable for students with the following cognitive needs

  • Attention
    • Directions may be confusing for students using independently
    • Visually distracting with too many pictures, problems or moving objects
  • Organization
    • Directions may be confusing for students using independently
    • Requires remembering and completing a sequence of visual steps
  • Verbal Reasoning
    • Directions may be confusing for students using independently
  • Visual Discrimination
    • Requires scanning in multiple places for words, objects or numbers
    • Words used during activity can be too small or difficult to read
    • Visually distracting with too many pictures, problems or moving objects
    • Directions are visually difficult to read
  • Working Memory
    • Requires scanning in multiple places for words, objects or numbers
    • Directions may be confusing for students using independently
    • Requires remembering and completing a sequence of visual steps