Mindprint Toolbox

Search Results

Please wait...

Dweebies

Mindprint Rating

Tags

^21st Century Skills Elementary School Game

Skills

Flexible Thinking Working Memory Attention Abstract Reasoning

Mindprint Expert Review

Pros

  • The Dweebies are colorful and charming creatures which will be more appealing to children than traditional card games.
  • Introduces students to basic concepts of probability and strategy.
  • Game requires no reading and speed is not a concern, so a broad age range can play together.

Considerations

  • The game might not have sufficient challenge for students beyond elementary school, though it can still be enjoyable.

Mindprint Expert Review

Dweebies is a charming card game which teaches beginning strategy, planning, reasoning, and probability. Using a handful of colorful cards with different illustrated creatures, players take turns adding one card to the growing rows and columns on the table. If the Dweebies on either end of a row match, the player collects that set of cards. Each card contains a specific number of dots indicating the number of that type of Dweebie in the deck. The game provides an easy-to-understand graphical representation of probabilities and provides a great opportunity to teach reasoning and planning strategies to younger children.

Academic Benefits

Improves academic skills

  • Provides sufficient and varied types of practice problems to maximize understanding and generalization of the targeted skill/concept
  • Manufacturer claims alignment with Common Core/Known Standards
  • Presents educational concepts accurately
  • Explains answers so students can learn from mistakes
  • Better for teaching the skill to new or struggling learners
  • Better for practicing or refreshing the skill
  • Skills are practiced through authentic, meaningful problems (not just rote practice)

Fun

Engaging for the Mindprint recommended age range

  • Appropriate for a broad age range to use and enjoy
  • Visually appealing to children in the target age range
  • Adults would enjoy playing with a child
  • For electronic games, gives positive or encouraging feedback
  • Offers ongoing, progressive challenge
  • Overall - Enjoyable. Given the option, students would choose this option

Easy to Use

Understandable for children in the Mindprint recommended age range

  • Provides teaching guidance for adults to support the child and set appropriate goals
  • Student should be able to use independently after first use
  • Student graduates to the next level or topic only after meeting a benchmark
  • Can effectively understand and monitor student's progress (email report or in product)
  • Does not require excessive set-up time after first time use
  • Can be fun as a single player game
  • Multi-player game which fosters collaboration or cooperation
  • Well-made for the cost
  • For electronic games, can play without sound
  • For electronic games, allows user to save work
  • For electronic games, voice/sounds are appealing and pronounces words properly
  • Provides options to play in languages other than English/Good for ELL
  • Presents information in multiple formats (voice over, pictures and text, etc.)
  • Overall - Easy to use

Cognitive Concerns

May not be advisable for students with the following cognitive needs

  • Visual Discrimination
    • Requires scanning in multiple places for words, objects or numbers
    • Visually distracting with too many pictures, problems or moving objects

Manufacturer Description

Meet the Dweebies! These uniquely colorful characters are out to capture your heart, but you must capture them first! Round up Dweebies by matching cards on both ends of any row. Seems simple at first... but Dweebies can be tricky, and some will disappear before they've met their match! Collect the most cards and consider yourself the Dweebie-in-Chief!For 2 - 6 players, ages 8 and up.Play Time: 15 minutesAwards:Oppenheim Toy Portfolio Gold AwardDr. Toy's Best Vacation ProductsMajor Fun AwardParents' Choice Fun StuffContents Include: 54 cards and instructions.