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Snap Circuits Snaptricity Electronics Exploration Kit | Over 75 STEM Projects | 4-Color Project Manual | 40 Snap Modules | Unlimited Fun

Mindprint Rating

Tags

Science ^21st Century Skills All Ages Game

Skills

Flexible Thinking Organization Working Memory Visual Discrimination Visual Motor Speed Spatial Perception

Mindprint Expert Review

Pros

  • The instructions are clear and easy to follow because the circuit pieces are color coded and numbered.
  • The pieces snap together easily and there is a plastic grid to keep projects in place.
  • The projects are arranged in order of difficulty so children learn in steps.

Considerations

  • Small pieces and parts may be difficult for children with motor coordination weaknesses.
  • Once a project is finished students will need to take it apart to make the next one, which can be difficult for some children.
  • Small details are very important to make the circuits work, so an adult may need to work with children who have visual detail weaknesses.

Mindprint Expert Review

This is a well-designed and exciting toy that teaches children to build electronic circuits. Students use more than 30 real snap-­together circuit components and follow instructions to create more than 100 familiar electronic devices and circuits including a doorbell, flashlight, alarm, and AM radio. This product is wonderful for interested students to learn about circuits and teaches students to closely follow directions because the circuits won't work if the directions are not followed correctly. Nearby adult supervision is recommended to help if necessary to avoid frustration and ensure a child feels successful.

Academic Benefits

Improves academic skills

  • Provides sufficient and varied types of practice problems to maximize understanding and generalization of the targeted skill/concept
  • Manufacturer claims alignment with Common Core/Known Standards
  • Presents educational concepts accurately
  • Explains answers so students can learn from mistakes
  • Better for teaching the skill to new or struggling learners
  • Better for practicing or refreshing the skill
  • Skills are practiced through authentic, meaningful problems (not just rote practice)

Fun

Engaging for the Mindprint recommended age range

  • Appropriate for a broad age range to use and enjoy
  • Visually appealing to children in the target age range
  • Adults would enjoy playing with a child
  • For electronic games, gives positive or encouraging feedback
  • Offers ongoing, progressive challenge
  • Overall - Enjoyable. Given the option, students would choose this option

Easy to Use

Understandable for children in the Mindprint recommended age range

  • Provides teaching guidance for adults to support the child and set appropriate goals
  • Student should be able to use independently after first use
  • Student graduates to the next level or topic only after meeting a benchmark
  • Can effectively understand and monitor student's progress (email report or in product)
  • Does not require excessive set-up time after first time use
  • Can be fun as a single player game
  • Multi-player game which fosters collaboration or cooperation
  • Well-made for the cost
  • For electronic games, can play without sound
  • For electronic games, allows user to save work
  • For electronic games, voice/sounds are appealing and pronounces words properly
  • Provides options to play in languages other than English/Good for ELL
  • Presents information in multiple formats (voice over, pictures and text, etc.)
  • Overall - Easy to use

Cognitive Concerns

May not be advisable for students with the following cognitive needs

  • Attention
    • Has auditory distractions that cannot be silenced (background music, players shout answers, etc.)
    • Visually distracting with too many pictures, problems or moving objects
  • Fine Motor Skills
    • Has small parts that may be difficult to manipulate (e.g. battleship pegs)
  • Organization
    • Requires remembering and completing a sequence of visual steps
  • Visual Motor Speed
    • Has small parts that may be difficult to manipulate (e.g. battleship pegs)

Manufacturer Description

Snaptricity teaches you how electricity and magnetism work and how they are used to make each other. LEARN about magnetic fields, how the electricity in your home works, how switches control the electricity to the lights. What about series and parallel circuits? How do they affect electricity? Snaptricity is totally compatible with other Snap Circuits kits. Bring THEORIES in electricity and magnetism practical use. Ages 8 and up. Great for home learning!