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10 Days in The USA Board Game

Mindprint Rating

Tags

Social Studies ^21st Century Skills All Ages Game

Skills

Flexible Thinking Organization Working Memory Abstract Reasoning

Mindprint Expert Review

Pros

  • The US map game board and cards with state capitals can be good stand-alone teaching tools.
  • This game will definitely help students remember relative locations of states on the map.
  • The game has no reading outside of state names and no timer.

Considerations

  • The game is relatively slow-paced and requires a lot of thinking on each turn, which could make it unappealing to some students.
  • The game can be very taxing on working memory for students who are not yet familiar with state locations.

Mindprint Expert Review

This is a clever game to teach students the relative locations of the U.S. states. Players take turns selecting cards and trying to be the first to connect ten cards with adjacent states. They also can connect non-contiguous states by car or plane. The large colorful map of the USA sits in front of all players to remind them where states are located. Each state card has the capital city for added learning. The game does not require students to know the states, but students will become much more familiar with the locations the more they play. This game requires strategic thinking, visualization, and visual working memory skills, as students must select and discard states to find adjacent locations. Younger children will likely need help at first, and even older children may struggle. In addition, the cards do not always stay in the slots which could be frustrating for younger children or those with fine motor weaknesses. While this is a great game to reinforce US geography and strategic thinking, many students may not enjoy it because of the slow-pace and amount of visual planning required.

Academic Benefits

Improves academic skills

  • Provides sufficient and varied types of practice problems to maximize understanding and generalization of the targeted skill/concept
  • Manufacturer claims alignment with Common Core/Known Standards
  • Presents educational concepts accurately
  • Explains answers so students can learn from mistakes
  • Better for teaching the skill to new or struggling learners
  • Better for practicing or refreshing the skill
  • Skills are practiced through authentic, meaningful problems (not just rote practice)

Fun

Engaging for the Mindprint recommended age range

  • Appropriate for a broad age range to use and enjoy
  • Visually appealing to children in the target age range
  • Adults would enjoy playing with a child
  • For electronic games, gives positive or encouraging feedback
  • Offers ongoing, progressive challenge
  • Overall - Enjoyable. Given the option, students would choose this option

Easy to Use

Understandable for children in the Mindprint recommended age range

  • Provides teaching guidance for adults to support the child and set appropriate goals
  • Student should be able to use independently after first use
  • Student graduates to the next level or topic only after meeting a benchmark
  • Can effectively understand and monitor student's progress (email report or in product)
  • Does not require excessive set-up time after first time use
  • Can be fun as a single player game
  • Multi-player game which fosters collaboration or cooperation
  • Well-made for the cost
  • For electronic games, can play without sound
  • For electronic games, allows user to save work
  • For electronic games, voice/sounds are appealing and pronounces words properly
  • Provides options to play in languages other than English/Good for ELL
  • Presents information in multiple formats (voice over, pictures and text, etc.)
  • Overall - Easy to use

Cognitive Concerns

May not be advisable for students with the following cognitive needs

  • Attention
    • Directions may be confusing for students using independently
  • Fine Motor Skills
    • Requires challenging finger movements, motor precision or physical manipulation
  • Organization
    • Directions may be confusing for students using independently
    • Requires remembering and completing a sequence of visual steps
  • Self-regulation
    • Multi-player activity with a clear 'winner' and 'loser'
  • Working Memory
    • Requires scanning in multiple places for words, objects or numbers
    • Directions may be confusing for students using independently
    • Requires remembering and completing a sequence of visual steps

Manufacturer Description

Travel the States by plane, car and foot! Use the state and transportation cards to chart your course across the USA--the first to create a connecting ten-day vacation wins! Perfect for home or the classroom. Designed for 2-4 players, ages 8 to adult. Easily modify the level of challenge to suit beginner or advanced players. 20-30 minutes per 10-day game, or make it even less with a 5-day version. Highly educational--learn US geography and state capitals while developing strategy, sequencing, and problem-solving skills. Endless game modifications are possible to keep players engaged. Everything you need is included: a colorful, laminated USA map (folds out, lays flat), 50 state cards (state capital and 1 point of interest labelled on each), 16 transportation cards, 4 sets of card holders (2 per set, one for days 1-5 of the game and one for days 6-10), and game rules. From the creators of Ticket to Ride.