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Wooden Chinese Checkers Set

Mindprint Rating

Tags

^21st Century Skills All Ages Game

Skills

Flexible Thinking Working Memory Visual Discrimination Spatial Perception

Mindprint Expert Review

Pros

  • Most children prefer this brightly colored game board to typical checkers.
  • The game is easy to learn and a good early game to build attention skills.
  • A broad age range can play competitively.

Considerations

  • Children who are easily visually overloaded may find the colors and spaces on the board a challenge.
  • Could cause disagreements if a player considers a move and changes his mind.

Mindprint Expert Review

This is a great classic that teaches children visual strategy and planning. Using a hexagram (star with six points) shaped game board and different colored pawns (one color for each of 2-6 players), players make one­-step moves trying to be the first to move all of their pawns into the triangle of their opponent on the opposite side of the board. Playing Chinese Checkers is a great way to improve visual reasoning, working memory and attention skills and can be a lot more enjoyable for some children than regular checkers. There are many alternative versions for children with strong visual preferences. Most versions come with marbles but this one uses pawns which may be preferable for those with fine motor weaknesses.

Academic Benefits

Improves academic skills

  • Provides sufficient and varied types of practice problems to maximize understanding and generalization of the targeted skill/concept
  • Manufacturer claims alignment with Common Core/Known Standards
  • Presents educational concepts accurately
  • Explains answers so students can learn from mistakes
  • Better for teaching the skill to new or struggling learners
  • Better for practicing or refreshing the skill
  • Skills are practiced through authentic, meaningful problems (not just rote practice)

Fun

Engaging for the Mindprint recommended age range

  • Appropriate for a broad age range to use and enjoy
  • Visually appealing to children in the target age range
  • Adults would enjoy playing with a child
  • For electronic games, gives positive or encouraging feedback
  • Offers ongoing, progressive challenge
  • Overall - Enjoyable. Given the option, students would choose this option

Easy to Use

Understandable for children in the Mindprint recommended age range

  • Provides teaching guidance for adults to support the child and set appropriate goals
  • Student should be able to use independently after first use
  • Student graduates to the next level or topic only after meeting a benchmark
  • Can effectively understand and monitor student's progress (email report or in product)
  • Does not require excessive set-up time after first time use
  • Can be fun as a single player game
  • Multi-player game which fosters collaboration or cooperation
  • Well-made for the cost
  • For electronic games, can play without sound
  • For electronic games, allows user to save work
  • For electronic games, voice/sounds are appealing and pronounces words properly
  • Provides options to play in languages other than English/Good for ELL
  • Presents information in multiple formats (voice over, pictures and text, etc.)
  • Overall - Easy to use

Cognitive Concerns

May not be advisable for students with the following cognitive needs

  • Self-regulation
    • Multi-player activity that requires cooperation or has potential for disagreements
    • Multi-player activity with a clear 'winner' and 'loser'
  • Visual Discrimination
    • Requires scanning in multiple places for words, objects or numbers
    • Visually distracting with too many pictures, problems or moving objects

Manufacturer Description

Solid hardwood board (11" dia.) Complete with 60 colorful peg checkers.