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Math Dice Powers

Mindprint Rating

Tags

Mathematics ^21st Century Skills All Ages Game

Skills

Flexible Thinking Working Memory Abstract Reasoning Processing Speed

Mindprint Expert Review

Pros

  • This game offers an excellent and fun challenge for students who are both good at math and enjoy fast--paced competition.
  • With no set-up and fast rounds, this game is a great time filler.
  • Adults can use the game as a tool to model flexible thinking.

Considerations

  • Each turn requires multiple calculations which will be a challenge for students who are not fluent in math or easily discouraged by math challenges.
  • The directions are complicated so will likely require an adult's help to get started.
  • Students who feel visually overwhelmed by numbers, might have a difficult time staring at so many dice with so many numbers at once.

Mindprint Expert Review

Math Dice Powers is a challenging game that provides practice with fast mental math calculations in addition, multiplication, division, subtraction, and exponents. Students use two sets of number dice in a sequential format. First, the student rolls two 12-­sided dice, including one with exponents, to create the target number. Next, the student rolls the second set of three regular dice and must use them to create a math equation that will come as close as possible to the target number. This game is great for students who enjoy mental math challenges to improve their speed and numerical fluency. It is not a good game choice for students to play independently if they are easily frustrated when asked to make quick math calculations. However, an adult could certainly play with most students as a teaching tool using paper and pencil to write out equations and work through the process of figuring out potential solutions.

Academic Benefits

Improves academic skills

  • Provides sufficient and varied types of practice problems to maximize understanding and generalization of the targeted skill/concept
  • Manufacturer claims alignment with Common Core/Known Standards
  • Presents educational concepts accurately
  • Explains answers so students can learn from mistakes
  • Better for teaching the skill to new or struggling learners
  • Better for practicing or refreshing the skill
  • Skills are practiced through authentic, meaningful problems (not just rote practice)

Fun

Engaging for the Mindprint recommended age range

  • Appropriate for a broad age range to use and enjoy
  • Visually appealing to children in the target age range
  • Adults would enjoy playing with a child
  • For electronic games, gives positive or encouraging feedback
  • Offers ongoing, progressive challenge
  • Overall - Enjoyable. Given the option, students would choose this option

Easy to Use

Understandable for children in the Mindprint recommended age range

  • Provides teaching guidance for adults to support the child and set appropriate goals
  • Student should be able to use independently after first use
  • Student graduates to the next level or topic only after meeting a benchmark
  • Can effectively understand and monitor student's progress (email report or in product)
  • Does not require excessive set-up time after first time use
  • Can be fun as a single player game
  • Multi-player game which fosters collaboration or cooperation
  • Well-made for the cost
  • For electronic games, can play without sound
  • For electronic games, allows user to save work
  • For electronic games, voice/sounds are appealing and pronounces words properly
  • Provides options to play in languages other than English/Good for ELL
  • Presents information in multiple formats (voice over, pictures and text, etc.)
  • Overall - Easy to use

Cognitive Concerns

May not be advisable for students with the following cognitive needs

  • Abstract Reasoning
    • Directions may be confusing for students using independently
    • Turn or quiz abruptly ends when timer runs out
    • Requires remembering and completing a sequence of visual steps
    • Requires multi-step mental math
  • Anxiety
    • Multi-player activity with a clear 'winner' and 'loser'
    • Age inappropriate amount of work which could overwhelm or discourage students
    • A player's success depends on speed
    • Turn or quiz abruptly ends when timer runs out
  • Attention
    • Age inappropriate amount of work which could overwhelm or discourage students
    • Problems or examples are not interesting for the target age range
    • Directions may be confusing for students using independently
    • Visually distracting with too many pictures, problems or moving objects
  • Numerical Fluency
    • A player's success depends on speed
    • Turn or quiz abruptly ends when timer runs out
    • Requires multi-step mental math
    • Requires remembering a series of numbers or completing mulitple steps using numbers
    • Student will need to copy or write multi-digit math problems
  • Organization
    • Age inappropriate amount of work which could overwhelm or discourage students
    • Problems or examples are not interesting for the target age range
    • Directions may be confusing for students using independently
    • Requires remembering and completing a sequence of visual steps
  • Processing Speed
    • Requires scanning in multiple places for words, objects or numbers
    • A player's success depends on speed
    • Turn or quiz abruptly ends when timer runs out
  • Self-regulation
    • Multi-player activity that requires cooperation or has potential for disagreements
    • Multi-player activity with a clear 'winner' and 'loser'
    • A player's success depends on speed
    • Turn or quiz abruptly ends when timer runs out
  • Visual Discrimination
    • Requires scanning in multiple places for words, objects or numbers
    • Visually distracting with too many pictures, problems or moving objects
  • Working Memory
    • Requires scanning in multiple places for words, objects or numbers
    • Directions may be confusing for students using independently
    • Turn or quiz abruptly ends when timer runs out
    • Requires remembering and completing a sequence of visual steps
    • Requires multi-step mental math
    • Requires remembering a series of numbers or completing mulitple steps using numbers
    • Student will need to copy or write multi-digit math problems

Manufacturer Description

 MathDice - Powers Practice Editionby ThinkFun ToysIgnite Young Minds with the Use of Exponents As You Play! 

  • Strengthens Players Understanding of Exponents
  • Fun way to Improve Advanced Math Skills
  • Perfect for Home or the Classroom
  • Comes with a Convenient Storage Bag
This is The most fun and elegant math skills game ever.  Now featuring exponents! This Powers Practice Edition of Math Dice Set encourages the use of exponents as you play! This Set Features: 
  • Two 12-Sided Target Dice
  • Three 6-Sided Scoring Dice
  • Instructions
  • Game-Go Bag
 For Multiple Players Ages 10 and up